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SIKU: trapped between worlds - Qalupalik

Creature design for SIKU, my final concept art school project. The design in based on an inuit mythological creature with the same name and is one of the final bosses we have to face.

SIKU: trapped between worlds consists on the visual development of a fantasy action-adventure videogame in 3rd person, in which through the eyes of Nuiana, the protagonist, we will be forced to walk on the edges of the fine line that separates two words: the actual one, blocked on a never-ending ice age; and the spiritual one, where reality isn’t more than a mare twisted reflection, plagued of strange creatures. Finding the exit it’s just the beginning.

Qalupalik final fullbody

Qalupalik final fullbody

Some of the silhouettes, shapes and color tests

Some of the silhouettes, shapes and color tests