Weapon/prop design of SIKU, my final concept art school project. This harpoon can also be used as a rope dart thanks to its long rope. The rope can also help the protagonist reach high or distant places.
SIKU: trapped between worlds consists on the visual development of a fantasy action-adventure videogame in 3rd person, in which through the eyes of Nuiana, the protagonist, we will be forced to walk on the edges of the fine line that separates two words: the actual one, blocked on a never-ending ice age; and the spiritual one, where reality isn’t more than a mare twisted reflection, plagued of strange creatures. Finding the exit it’s just the beginning.